

Slowly building all of the pieces below as we go. It is where the build starts to come into its own. This point begins with Bastion and Fusion. It may be more viable to focus on the AoE damage and Crit perks at this level but I'm sticking to my original idea. I can see it slowly raising Firestorm and Corpse Explosion. I've been adding Inner Focus perk as points allow. Once it was leveled up, it was far more reliable. I ended up swapping him out for one of the Noxious Smogs. As I was collecting Noxious Smogs, I realized the Ent just wasn't getting Mending off enough to be worth it. Grabbing at least 3 Noxious Smogs from Caustic. Until we start adding multipliers, it is just a debuff for now. Firestorm's damage will suck early on - expect it. Personality wise making sure no Sword holders have Down Attack and the staff holder doesn't have Down Intelligence. Leper is in the first slot with Staff once he levels up (Highest Int until then). This is when you also unlock Crazed Leper. From now on, all priority goes to maximizing the Staff for Intelligence, Spell Potency, Damage Reduction. Once I got 100 perk points (Start of Caustic Reactor), I took Kindling and switch my highest Intelligence (with Personality Growth Up Intelligence or Field Item Tome of Shrewdness etc) creature into my first slot and put the Staff on him. At this point, I was able to start handling Mini-boss rooms without much issue making resource grinding much faster.Ħx Sword - Atk - Atk - Atk/Int - Damage Reduction (Anything +Atk for now eventually pure)ġx Staff - Int - Atk/Int - Int/Def - Damage Reduction (Anything +Int for now eventually pure)Ģx Antidote - Removes Debuffs for emergenciesĢx Constriction - Shut down problem targetsģx Vampirism - Give everyone heal on hit for extended fights I also slowly started building my artifacts and spell gems. My goal before reaching Realm 6 was to have a fully Sword Artifact team of Pilwiz Peasants and Gimp Mummies with an Ent. The Hellhound and Ent will carry any lackluster DPS for a little bit.
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Make Pilwiz Peasants above anything else but don't run without a full team to save for it. Make sure to Save + Restart when you get enough to make a creature then head back into a fresh realm (Can't gain creature points if you have one of the same type ready to make). I started grinding Realm 2 until I had a full team with Asura, Satyr, Pilwiz, Pilwiz, Hellhound, and Ent in order to prepare for the boss at Realm 3. That'll carry us until we customize our first team. Not a terrible start as you can craft Molten Armor for later and a 2x Attack Sword for the Asura to get by. Starting out we've got a Chaos Asura and a Light Vivifier. I'm recording this as I play through a New Game so I can provide a more realistic build list. These will all be replaced as soon as unlocking Bastion or as late as Barrens. I'm going to list decent choices that play well with Firestorm (or at least can kill story bosses) early game. You will just need to pick up different physical creatures for early game until you get to Diabolical Horde creatures. These are not essential to the build and do not negate the final result. I will work on redoing it when I have the time. Note: The game has reorganized creature placement and appearances since this was written. They will only really be used for cleanup or when debuffed with Silence. The other perks are all great but, I'd highly recommend picking up Magma Diver, Massacre, Reckless Abandon, and Indomitable (pick this as early as you feel is necessary). It directly affects the damage of your Firestorm based on your Attack and applies directly to other utilities we will be stacking to go along with it. This should be your second grab for perks. The accompanying buff to the cornerstone perk: It is a Chaos (Red) Spell that is Cast but not a Spell Gem.The damage for both the Spell and the Debuff are based on the caster's Intelligence.It applies a Debuff called Burning to All enemies.It Casts at the beginning of combat before any action is taken.The first creature in your team Casts the spell.Important things to note about this perk: My final build export is over here if you want to TL DR - Build Dump Eventually, survivability options will be added to allow for delving into the harder dungeon settings and fights. The theory behind this build is making use of Firestorm, other spells, and triggered effects that happen outside of the normal combat order. It has quite a few utility perks to increase the effectiveness of the Firestorm spell that Kindling provides as well as boosts to the combat ability of your creatures. For this build, we'll be using Hell Knight because of its Kindling perk.
